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Warhammer 5e
Warhammer 5e








warhammer 5e

Like the Nob Bikers you could use the wound allocation shenanigans in 5th edition to make sure the wounds got shuffled around so you didn’t kill off any one model in a single round of shooting. Did I forget to mention they also had a Psycannon in their squad? Talk about over powered! Usually someone had like 6 Acolyte squads in Razorbacks with a melta gun or something else devastating so you couldn’t even handle their shit.

warhammer 5e

Grey Knight Paladins – Holy crap, are you telling me there were models with a 2 + armor save that had 2 wounds AND WS5? Who came up with that ridiculousness? These bad boys not only had the ability to strike at initiative 6 with AP2 power weapons (sigh) but get this, they also were able to fire like 20 S5 Stormbolter shots as well. Thank god no one at GW would ever think to do something like that! Can you imagine that? Not me! You know what would be really bad for a unit like this? Something that could remove entire models with a single die roll. The frosting on this sundae? No wound allocation rules! YEAAAH! I remember people having laminated spreadsheets so they could keep track of which models had taken wounds. Nob Bikers – Remember this shit? These guys were multi-wound models with a 4+/5+ and of course you had a Painboy in there for some sweet Feel No Pain action. It’s laughable now that we have single shot and remove entire units and 60 s6 twin linked units but there was a time when 4 twin linked S8 AP 4 shots made you ‘that guy’. That was literally the most terrifying thing around back in 5th edition. What kind of shit is that? Below the belt, Games Workshop. Those things almost took a couple wounds off of his Daemon Prince. My buddy Todd once played against someone who had 3 of these, if you can believe it. Psyflemen Dreadnoughts – Just whose idea was it to give ANYTHING 4 twin-linked S8 AP4 shots? That volume of shots, especially twin-linked, has no business being anywhere near my tabletop. This was when the split fire rule allowed them to actually split the unit down the middle and fire multiple weapons at different targets, not the single shot split fire we see now that the Space Wolves codex got hit with the nerf bat during the time before the Necron decurion became a thing. When this was a thing, people were really fuckin pissed that these dudes were knocking off a couple vehicles a turn, mostly Blood Angel players who were running beardy shit themselves. Split-Firing Long Fangs – So you are telling me that the Space Wolves had a unit that could fire S8 AP 3 missiles at TWO different targets? What’s next, you’re going to allow giant monstrous creatures that look like vehicles to fire all of their 10 weapons at different targets with each weapon more devastating than the next?! HUH? That would be the day.

warhammer 5e

Here are my top 5 nightmares from Warhammer 40,000 5th edition! We need to come together and remember them lest Games Workshop ever decides to try and increase the power level even further. Yes, 5th edition was plagued by some of the most over powering things the community had ever seen. The sound of furious typing could be heard from space, and as we tilted up our trilby hats to wipe the sweat from our brow, we collectively let the world know that ‘WE DON’T LIKE THING!’, and they shouldn’t either. Most of us spent the majority of 2010-2014 sitting at our computers and whining about the the overpowered stuff in Warhammer 40,000 on sites such as Yes, the Truth Hurts, Bell of Lost Souls, and Dakka Dakka. Phat J here to talk about the top 5 units, weapons, and wargear that kept you up at night during the reign of 5th edition 40k.










Warhammer 5e